All three techniques are used to create realism within the animation.
Follow Through and Overlapping:
Follow Through is used when a character or an object stops. It is the continuation of motion after the main body has stopped moving. E.g. Hair continuing past the body when the head has stopped after a sudden movement such as running. Your arms continue to move after you've stopped running, which is important in a cycle.
Overlaps is often referred to in animation as a series of curves that are overlapped in the animation process. However this can also be the catching up of motion. For instance, if a horse walks, the mane and the tail move at a different pace to catch up to the body. This works with Follow Through, as FT stops the overlapping. The overlap is often at a different speed which creates the overlapping of animation curves.
Secondary Action:
This can be one of two things:
1) An action that follows after a motion has happened, or an action after the primary. Eg. If Batman were to jump (Primary), his cape would flick behind him. (Secondary)
2) A supporting action to the primary one. This is often subtle, such as messing with a pencil as you nervously talk.
Both versions are used to communicate the narrative of the story or the emotion in the scene.
In my animation, my use of secondary action was the plate jumping as the table was hit. My use of overlap and follow through was the hair and how it pulls back with the hair, and turns and rests on the shoulders. This also happens in the middle as the hair bounces with a small head movement. To improve this animation, I would make the lines a more obvious colour such as red. I would also have made a more sudden head movement at the end to exaggerate the follow through a bit more. I like the hair movement as it flicks back, and I think I managed to keep it the same length in every frame, which was a concern during.
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