I did not include the pendulum as I thought that it was very pointed in the middle of the curve, and the centre character was very rough in comparison to the swinging tail - showing my clear inconsistency in my line-work. I also think that my stop motion arc shows the timing and spacing in a curve better than the pendulum would have. Though the pokeball landed slowly on the way down, I think the curve itself and the arc of the pokemon azurill on the return showed a more complex understanding of the timing than the pendulum. I understand where the pendulum went wrong though, as I know it needed more frames on each end to make it that much slower, as well as removing the frame i placed directly in the centre of the pendulum arc.
Though I did like the movement in my rotoscoping animation, I am aware that the colour of the linework is not very clear, as that it would be very difficult to see light blue against a mostly white background. I would have edited the hue of the line-work layer, however I made a mistake when saving the project and only imported the video as an mp4 and didn't save the actual project. I feel as though the movement used in the animation did show the three principles, but the actions made by myself in the live action video could have been more exaggerated so that the movements of the hair and bowl were not so simple.
I used a lot of my hand drawn work, as I felt like they were some of the best work that I have done so far. I enjoy putting detail in to things, and I feel like I didn't in some of the principles to make sure that I was expressing the main action correctly. My drawings show my process and my thoughts, even if i struggled to show that through the animations. The Incy Wincy Spider storyboard and poster have been my favourite pieces from the 12 Principles investigation, as I introduced myself to a new style that I don't usually use as an action-comic-book style artist, and I continued to use this in my flipbook. I especially liked my use of camera angles and facial expressions, both of which I usually struggle with.
As I have struggled with detail, I was not sure whether to include my exaggeration goat screaming elephant in to my show reel. Despite this, I decided to include it, as I think it is the most complex animation that I have done so far. Though I m not overly pleased with the jumping animation of the elephant, I am very pleased with the entire movement of the mouse character, as well as my use of a camera shake, and the timing of the scream. The facial expressions and the camera shake clearly show the exaggeration in the animation, even if some my in between features and linework are a bit rough. I know how important the in between actions are, and some were good, such as the mouse's run, but I think that some bad actions did not remove from the redeeming features of the animation.
I included my praxinoscope because I thought that it was good despite not having learnt the 12 Principles of animation yet (though I don't think they would come in to play too much). I know that when the mouth closes around the palette is a bit slower than the correct timing, but it is also like that in a video game too. I think by showing this at the start of my show reel, I'm able to represent my true progress in a couple of months, as it shows where I was before we learnt what to do. If I did this again, I would have found a way to record just one segment of the praxinoscope and not all of them, as I designed it around the pacman eating the palette and the the ghost turning blue, like t does in the game. I know that my attempt at a ghost changing colour and flashing before it changes back did not go as planned, as it did not look right in the final product - as it looked like many ghosts with an offset colour pattern, circling the centre of the wheel.
In a few of the videos used in my show reel, I extended the footage on the final frame using screen captures. I did this to allow the videos to fade smoothly without cutting any footage off. I also did this to make transitions more gradual, especially in videos that were made to be looped, like the Calico blinking animation, which stopped on him with his eye closed because it was supposed to loop back to the start where his eyes were open.
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