- To make the clock handle: use the side view, draw a curve, snapping points to the grid using X. Make sure one end is snapped to the centre point. Insert a circle from the "cruves/surfaces" menu, in the perspective view; this will create a circle around the centre point and will act as the face of the shape. Select both the circle and the curve, then go in. to the surfaces drop down and use extrude. The other extrude options won't work. MAKE SURE TO FILL IN THE FACES ON THE ENDS, the shape will be hollow.
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| Left is using the method above (points were tweaked in the final product to flatten the ends and get rid o the point in the middle). Right is just using Bend from the Curves dropdown on a cylinder. |
- Filling holes: Use the edge selection tool to select all edges around the gap you want to fill. Then use, Mesh - Fill Hole
- Making the nuts and bolts and other six sided shapes, I changed the amount of polygons on the edges of a cylinder to six.
- Mesh - Booleans - Difference My best friend for making shapes that I otherwise couldn't think of how to do. Used mostly on the details in the back of the clock, making holes for the dials and the battery plate.
In a later file which I made for the texturing and lighting - I realised that I could create a glass cover, and so that polygon was added later.
- Glass: I used the texture blinn with a slight transparency and colouring it to black. I then clicked on the polygon and went in to the 'Attribute Editor' - Arnold dropdown tab - and deselected 'Opaque'





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