This was before smoothing out the polygons and creating a larger gap between the fingers. This is the first time I have created an object without booleans, using only one cylinder as the base of the entire fist. I mostly did this as an experiment, knowing that not using booleans is more healthy for the model, as there is less chance of having faults in the mesh.
The clothes were fairly easy on this model as extracting certain polygons helped to distinguish the hems of clothes. However in my next model, I made clothes that went over the model to experiment with the two methods. I prefer this method, however I think it would be hard to make more flowing clothes this way. I do not like how these clothes have the restriction of the character's movements, and therefore could not have their own secondary action if needed. 
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