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Sunday, 26 April 2020

MAYA for Show Reel - Splint

Initially, I had created this model as a basic polygon structure to test rigging and motion for the 3D walk cycles but realised I had started creating the wrong character. Because of the purpose of rigging it, my final designs for a lot of the limbs were very basic forms with clear indications of the main joints.  

After making the clock and the handle for it, I thought that the best way to create the apron would be to extrude from a square to create the necessary curves around the body. 

I found that this didn't really work. Though it made a good shape and a cartoony wave pattern like in my sketches, it was too thin. I could not extrude the apron to give it some thickness, therefore the back end of the pouch and hammer constantly stuck out. Due to this, the apron was completely scrapped.

One of the things I did like in this stage of the model was the eyes, as they fitted perfectly around the cheeks to create the shape in the design. I also like the form of the ears, which I keep in the final model and smooth.








To create the new apron, I used a cube and used the knife to create a lot of polygons in it to be able to create the form against the body. I think this ended up having a better shape than before, especially when I smoothed it out. The straps were a single row of polygons in a torus, and I think the lack of depth looks good because it makes the straps thinner than the apron.
I combined and smoothed out a lot of limbs. Though the arms look the same from a distance, I like that it maintains the design shape. The legs however look smoother and they now have kneecaps which looks more realistic.
My flaws in this are probably the green undershirt on Splint, but this is because of the original design. I also don't like the lack of gap in the shoes, because there is a fake hole using a black texture. I think I could have made a foot with an ankle and created the boot around it. 

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