I think even though my animation in this has been fairly simple, I know I have done a lot of tests in the walk cycle, learning how to rig twice and deciding which software would be better to use - harmony or after effects. As well as the animation tests in procreate for the watercolour and the texts. The text itself went through a lot of revisions, but I think in the end, I finally learnt a lot about typography. I now know that as well as aesthetics and linking to theme, it's also about easy accessibility to read it as well as how it enters the frame. I think if I had more time for the actual animation, I would have slowed everything down and added more movement to the text. But for this project, I think the quick reveals helped the flow.
Along with accessibility, I think this project tested my people skills despite working on my own. Contrast to 503 where I had more group members than I should have - I had none due to covid circumstances. Thanks to being in control of everything, I was able to design everything around the different tests that I wanted to try, softwares I wanted to use, and do a theme that really interested me - as I find it hard to gain interest in things, especially under the themes given (Science, History, Politics and Sustainability.) But this also meant I had to learn a lot more than I expected as I went along, like colour keys, video editing, choosing audio, fact checking and animatics.
One thing I wasn't looking forward to was the social interaction with both voice acting clients and researchers. But I managed to find some nice people who were very open and communicative. I think the researcher was a little less easy going but I had enough research to make it work for myself. Unfortunately with all of the edits made, most of his facts and things we talked about got removed. We had a few troubles with tech on the voice actors side, but all it taught me was how to increase audio volume on premiere and being patient is the key. Being very through with what I gave to help her really worked in our favours for when the tech crashed.
Not having a group definitely made checking my work harder. With the audio, I had my voice actors help. But with the final timings and aesthetic choices - I was very in my own element having looked at my own product for too long. All of the feedback in the last weeks was a bit overwhelming but also pushed me to work through things quickly and thoroughly on the day of feedback. But I think next time, I would organise my schedule around the three weeks April break so that I could have had some animation feedback a little sooner. I was on the script before we broke up.
I think overall, it went well. I think the sound design was good and the assets were clear, as well as the story being told and its timeline. I feel like the topic was interesting - and though I'm disappointed there were lots of facts gone unnoticed, I think the press pack helps to delve in to my thoughts and feelings behind the topic nicely.
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