I feel like in other projects, I usually run in to a lot of technical difficulties. And with this project being an experimentation project using rigs and multi platforms, I was surprised I hadn't had any yet. ...Boy I was wrong. This final scene was always a little worrying for me because the final bit needed a lot of rigs, even if they are duplicated - and the node view was overwhelming. Every time I copied a rigged character, it would reorder all of the parts which were very hard to find and took a lot of time. I also had an issue with the Achilles statue. I had to bring him in from another file and editing his actions and erasing bits of him (the hands turning them in to fists) caused an error. I didn't realise the error wasn't solved and so when I quit the program, the first half of my work deleted which I had to match to the second half.
Another issue was the cape. As I had rigged the cape with bones, unlike the rest off the character, when I came to fade out the coloured version in to the stone colours, I couldn't erase the cape. I tried to make a new replacement layer but the cape stayed red. After a lot of trying to get around it, I realised I couldn't keep the cape flowing and grey - one or the other. Having a red cape looked off, mostly because when the army came in, the red vs blue made them look like they were fighting in front of a Spartan shrine - in Troy, the base of the Trojans. And so I decided to just remove the cape entirely which also works and makes Achilles look more like a general war hero.
I used Hector's model for the Trojan army. I was going to make him a leader of the army. But if Achilles is a dead statue, Hector would have died before him. So I multiplied him and changed the hair colour to make him look like general soldier and gave him a Trojan shield from Priam's treasure - which ties it all together.
WWW -
- Timing of the armies coming on and their walks - good walk speed, matches the sound effect later on, matches the audio of 'not only A war but Multiple Trojan Wars'
- I think with the simple rig, it's still clear he's flexing and then turning to stone.
- Pulled off the background switch which looked complex in the animatic
EBI -
- I think the flames are a little funny but they look better with the fire effect and help with the understanding of the transition better.
- I had to speed up Achilles turning to stone in the editing as that didn't match the audio - as well as hold the army at the end.
- The stone aspect might not b super clear for other people until the zoom out and the plinth
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