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Thursday, 31 December 2020
Flashing lights and most final shots!
Wednesday, 30 December 2020
Moon shot
- After a few attempts, I think I got the speed just right and ended up with an interesting, quirky zoom.
- The framing ended up quite good, whilst still maintaining a structure that looks like a house
- I think the colours ended up sticking to the theme in the wedding where the red and blue worked well together - sticking to tinting the browns and greys slightly pink/red.
- I learnt how to shade using masking, which I usually don't do even for art outside of uni (even though I block shade, I just colour everything in)
- I wish I had a little more time to thumbnail test this background a little more instead of going straight for it - because I found that fun with the wedding.
- It might have looked better with a second light source like a street light at the front - and also a fence or something to add to the bottom exterior.
Sunday, 27 December 2020
Clock Shot
This is a shot that Naomi had animated but I finished. This was mostly me fixing up her linework because the lines were very sketched and there were quite a few random white lines in the middle of the black ones that were stuck out. I also had the job of adding in a background and the table, as well as adding the same lighting effects that I put on the Sandy head turn using photoshop.
I did alter Naomi's work a little. One was changing the clock colour to red to match the theme - just by taking her colours in Harmony and moving the hue sliders all in to the same position in the red - this changed all of the colouring in her work. I also changed the direction of the light source on her three toned clock shading to match my head turn lighting angle - (as if there was a crack of light coming from a far away door.)
Another thing I did was make all of the numbers vanish when the numbers came to change instead of a steady flash, which made it more clear to a viewer what had happened, as now it's not a blink and you miss it moment.
- Naomi gave this to me today and I had it done quite quickly so we were able to have a whole shot fully rendered and take off from our work load. It also meant Naomi was still online to give me feedback on the final shot, which she liked.
- The lighting matched the head turn shot perfectly and the use of the multiplier on the shadows in photoshop made it so the numbers were still bright in all the black - which was perfect for the final shot and made a nice glow.
Saturday, 26 December 2020
Fire Burp Diary 2.0
There was a little miscommunication in the group during our main group Act, Act 3, the burp shot. I think this was mostly because of people being unable to attend a group call and others having to remember and pass on information accordingly.
But the main mishap that occurred was that Naomi had spent some time separately doing a version of the diary being set on fire and turning to ashes just as I had posted the finishing shot.
Hers showed the diary catching on fire and then the book suddenly puffing in to ashes. Mine showed the papers blackening and crinkling up in the fire before turning in to an ash pile.
I liked Naomi's fire a lot and the movement was well thought out, but we had a problem where I couldn't change the weight of her line work or the style, so it didn't match the rest of the animation. It also wasn't in time with the burp, though I had timed my burp to Naomi's original animatic. I made the fire burp stretch over the diary so that it looked legible for it to burn, as it does in the animatic. But because the fire stretched so far, it made it difficult to see al of Naomi's hard work.
How I fixed it
Though I couldn't change the linework, I was able to delete it and keep the colours. This meant that I was able to overlay Naomi's flames on top of my crumpled diary. This gave my diary a little more of a purpose and more finality to the diary being completely ruined.
So that you could see some of the amazing flame flickers that Naomi has done, I decided to make the flames grow and then fade away. This was a little hard because Naomi's flame had a square base, and this meant a LOT of manipulation on each individual frame - especially because Naomi's were made up of so many tiny points instead of smooth lines. I think in the end this gave the diary a nice glow, incorporated both of our efforts and also used the opaque effect I've used to light every other 2D scene in the short film to add more texture.
WWW - The diary physically setting on fire was accurate to the material as well as the crumple. The effect looked better. Both people's works were included.
EBI - Everyone needs a little more communication. I should have gradually posted what I was doing on the group chat and Naomi should have said she was starting a part of the shot whilst I had said was working on it. But so far, this shot has worked out well for a team effort and it works better than before.
Adding backgrounds
6/11/20
We had previous discussions as a group where I first designed this idea for the living room during a group call.
I designed it like this mostly because I decided for work flow to have the opening shot done with, so the kitchen table was mostly based off of how it looked in the story board. In the final, this was changed to stool seating without backs so that all of the characters could fit in a tighter frame like people wanted. I think the main thing we wanted Ayesha to keep was the photographs on the walls.
26/12/20 ![]() |
| Ayesha's Concept art |
In the end, we had a group discussion about adding a chair arm next to the sofa so that Sandy could walk behind it to hide the walk cycle legs as she came in shot to scream "that was my diary!"
Me and Ayesha also had a creative talk about adding a doorway to the concept art - as it won't be visible in any shot but makes sense in the context of a house. But the wall pan shot had already been finished and the wall obstructs the pan but luckily in the context of the shots in the movie - no person watching would know.
She also ended up using the striped wallpaper I made for the main intro shot - but the alternative zoomed out version to maintain clean linework.
Today I discussed workload with Ayesha because she has just over a week to go and has four final backgrounds, her sketch layer, and the art book to do. So today I told her I would take two of the backgrounds off her hands which are the dance shot and the bottle throw shot. These were easy for me to copy in her style as I could just draw over this concept art but in Harmony. And they don't need shading because of the flashing lights and dark lighting over layers I'm adding to the final scenes.
Today I got the dance shot background done.
WWW - It was consistent to Ayesha's style, looked good colour wise and the talk we had about making the couch dark grey to match the colour scheme but still look lighter than the shadow characters really worked. [Note: It looked good in every colour variant of the flashing lights in the end too. ]
EBI - The perspective on the wooden floor panels was off and that was harder for me to calculate in Harmony but I think the vignette lighting helped to hide it.
(I added shading to Lilith in the bottle throw shot today as well)
Placing the little creature worked out in the end, as his head shaped stayed consistent with the perspective and he stayed in frame whilst jumping. I also got to add the cool bend on the couch cushions to make one of our backgrounds a little more interactive, which was fun to do. I think this shot has good rule of thirds, especially when the lighting effects were added afterwards, as the dark vignette helped to highlight Lilith the most without making anyone completely central or on a straight line.
27/12/20
Today I added the background to the throwing shot. This was luckily mostly a copy and paste job but I spent a lot of time trying to get it in to the right position - changing the line weight slightly to match the more zoomed in position - and changing out the striped wallpaper for the zoomed in alternate I had made so the linework didn't blur. I also had to make sure there were the same amount of stripes in the shot and they were the same distance. I'm glad I noticed the detail.
EBI - I think that the main issue we had with both of these shots was that even though both had the same bumpy line weight and texture as the rest of the backgrounds- because they were done in Harmony, it's not as visible in the final render as the pixels merge together a little bit. But as the creative director and lead animator - I thought it wasn't so noticeable in the final shot behind the vignette and the line size consistency is more worth the risk.
Saturday, 19 December 2020
LAUAN503 - The Burp Scene
19-22/12/20
This was our only fully collaborative scene on the project. In others, I did go in and fix the line work. But this was the only scene where we each animated a role before I altered things.
This mostly started off with Naomi's animatic of the bottle being raised to the mouth and a rough outline of where the fire burp needs to go and how long it will last.
Using this, I started on the outlining process which took me a few days.
WWW - This was my first time using someone else's interpretation of a shot and trying to make it how they saw it. I think I did a good job replicating the attitude in the actions and the relaxed nature.
EBI - As a team, I found that I did take over the shot slightly. I added a few extra actions, mostly to make sure the shot made sense (such as adding in Lilith sitting up, so that I could aim the head down, as in the animatic the head was tilted up and the burp went down) I think I should have communicated more with my team about these alterations because the shot is one of the largest.
Another action I added in was Lilith's reaction to annoying Sandy, as this wasn't planned in the sketch layer.
I was most worried about doing the fire burp. It was one of the few actions in the whole animation that I didn't really want to do, but it was easiest in the group flow that I took it. As I drew the initial burp in my Lilith mood board using a reference of Homer - I decided to look at Matt Groening. Bender from Futurama has a different fire burp style to Homer - but I liked all the curves in this version that matched the swirls in my character designs. I also prefer the two tones of fire to the quadruple tone in the previous design. I kept the idea of the inner mouth glowing and fading with the fire.
I think I did well at this - I angled it at the diary well, and also managed to show the fire flickers and make them move with each other. I wasn't sure how to shrink the flames - I was going to make the flames go back towards the mouth, which would have gone against the flickering movements. I'm glad I checked this reference.
22-24/12/20
After spending a few days on the shot, I worked on colouring Lilith and adding shading the moment Ayesha had posted the concept art with a light reference.
27/12/20
There was a small mix up with the fire, as I was given the task of animating the fire burp, which I did along with my line work once I had Naomi's line work. But Naomi then sent me a version of the book lighting on fire after I had animated it.
I thought that her version of the book burning was a lot better than my own - but due to us both working at the same time - the burp itself ended up covering most of the flames she had made. Also the flames didn't match the shape of my book and the lightweight refused to change size.
With all these thought in mind, I decided to make Naomi's fire an overlay on top of my own burning diary by lowering the opacity. I also deleted the line work layer so that it was just the colours so we didn't have the weight issue. By doing this we stopped the burp and the fire from the diary merging in to an orange blob.
The opaque flames made it look similar to the lighting style in over shots which made Naomi's fire slightly more consistent without me needing to change the style.
What's next?:
Currently waiting on Ayesha's sketch layer for Sandy so that I can animate her in.
Friday, 18 December 2020
503 - Dance Scene 2
The Background
During creative talks with Ayesha about the living room, we mostly talked about colouring and how it would work the best in this shot. The design as mostly a combination of all of the storyboard designs. With the colours, I mentioned keeping the sofa in a greyscale so that it works well with all of the flashing disco colours that will be overlaid - and keeping it dark grey but not black so that it doesn't look darker than the shadow people.
Third dancer

Thursday, 17 December 2020
NOTES 503 Creative Directory and Lead Animator roles
Personal Notes
As this project has progressed, I've found that my role in the group has been very centred due to the character designing role that I took to.
As the character designer, my team were worried that the styles wouldn't be consistent, so quite late on in the project, I was appointed Lead 2D Animator.
I think that in this role, I have been very on top of knowing what shots need to be done; who is doing what and making sure people understand what they need to do for when. I also think I have been okay at my creative directions. My issue being a leader is that I struggle to tell people to move quicker and tend just to self complain - which is why I didn't choose a role in the first place.
Despite this, as the creative team goes (myself and Ayesha), I've found that we have been able to clearly discuss what needs to be done between us, and have good creative discussions to help each other. Such as, me taking over her wedding background, and relying on her creative input to replicate her style. Or me sketching out her background for her to help plan the concept art - and discussing how to merge different people's ideas of the huge living room set up for the 2D so that it will work for everyone's needs.
I think my role has mostly been reassuring the team that we are doing okay - whether that has been taking other people's work loads to put them at ease, or just tell people they're doing a good job.
To fix the consistency problem, we decided that I would take a lot of the shots that involved people, and Naomi and Ayesha would take the shots of the clock, bottle smash, and the moon. We also decided that as Act 3 Part 1 is storyboarded all in one shot, that we would split the scene between the three of us. Ayesha will animate Sandy; Naomi will animate Lilith burping, and I will do the burp and line work over everyone's work and colour. This may be a lot of work for me - especially with 2 weeks left - but I seem to have a lot done so far.
My next moves are to either start rushing Ayesha's background design or help her with it - I think I might do the latter, being her roommate, I know a little more in to her situation and I think she needs support more than pressure. I'm glad that my central role right now kind of helps me understand people's situations so that I know not to push too hard.
My main worry for the project is that I might be taking a lot of my work in to my own account and not really putting it through other people in my rush. But with so much work, I don't feel like I have a lot of time to edit. I do keep people up to date when I've posted things using our discord - but I don't push for a response - and if I get one then I try to fix or keep what they like. I do keep what I'm doing very loyal to what I wrote in the storyboards; what we said in discussions and what is in the shot list. I just need to focus on maintaining the character's personalities and styles.
Wednesday, 16 December 2020
Head turn animation
Sunday, 13 December 2020
Bottle Throw animation
Tuesday, 8 December 2020
COP 2 - Essay Posters
A Christmas Carol (2009). Directed by R. Zemeckis [Film]. London: Walt Disney Studios Motion Pictures.
Cubic
Motion (2019) The Future Group teams up with Cubic Motion for LPL Regional
Finals. Available at: https://cubicmotion.com/news/the-future-group-teams-up-with-cubic-motion-for-lpl-regional-finals/ (Accessed: 4 December 2020)
Dormehl, L. (2019) CGI faces will soon be indistinguishable from real ones. Here’s how. Available at: https://www.digitaltrends.com/cool-tech/cubic-motion-scanning-technology/ (Accessed: 4 December 2020)
Gray,
A. (2014) A Brief History of Motion-Capture in the Movies. Available at:
https://www.ign.com/articles/2014/07/11/a-brief-history-of-motion-capture-in-the-movies (Accessed: 5 October 2020)
Jurassic Park
(1993). Directed by S. Spielberg [Film]. United States: Universal Pictures.
Manchester Animation Festival (2020) [Making It Manchester]. Manchester (on zoom livestream). 18th November - 30th November 2020.
Stan Winston: School Of Character Arts (2014) Jurassic Park 2: The Lost World - Compy Dinosaur Attack. Available at: https://www.stanwinstonschool.com/blog/jurassic-park-the-lost-world-compy-dinosaur-attack (Accessed: 4 December 2020)
Summary:
- Actors don't get enough credit for motion capture. Even as we start using it more - the only reason an actor gets a lot of credit is if they are famous or if their face is integrated in to the character or visible in one way. We can solve this by giving more credit where due - especially on the posters and trailers and final movie credit scenes (on the centre slide).
- There are many creative methods to create a movie with motion capture. From edited processed acting that we all know, to holographic real time and to puppets, even if some are outdated technologies that cannot be used - the methods could still be replicated.
- Though rotoscoping is frowned upon, it is the basis of everything we do in motion capture - as an exoskeleton would read an actor's movements just as an artist would draw over frames of a video.
- We will lose lots of creative inspiration the more we integrate motion capture in to our work flow - as it will slowly replace lots more of the human production team.
CRYSTAL
DYNAMICS (2020). Marvel's Avengers. [DVD] PlayStation4. Japan: Square
Enix.
INSOMNIAC
GAMES (2020). Spider-Man: Miles Morales. [DVD] Playstation5. California:
Sony Interactive Entertainment.
- Motion capture has been able to solve a lot of issues and even save entire productions, and therefore can definitely help increase work flow and save time management.
- Even when the large motion capture work environment isn't available - we as animators have been able to prove during Covid 19 that we can create great work using Maya, even with a stripped amount of technology. But by doing this, we brought smaller parts of the animation company forward and relied more on them.
- Using motion capture allows people with very little experience to get jobs in the animation field. This is good for the people who want to learn on the job. But this can be bad for people currently in the working environment - who have to teach these people with no skills. It also removes jobs for more qualified people who are searching for jobs.
· Avengers: End Game (2019). Directed by J. Russo, A. Russo [Film]. United States: Walt
Disney Studios Motion Pictures.
Corridor
Crew (2020) 'VFX Artists React to Bad & Great CGi 35' Youtube, 24
October. Available at: https://www.youtube.com/watch?v=ADr3r_mM5h4&list=PLoQebOr539lXyhXT01rihKRtFlkdi3jM1&index=10 (Accessed: 24 October 2020)
CRYSTAL DYNAMICS (2020). Marvel's Avengers. [DVD] PlayStation4. Japan: Square Enix.
Dinh,
C. (2019) Making Of: How VFX Transforms Mark Ruffalo to Hulk in 'Avengers:
Endgame'. Available at: https://www.marvel.com/articles/movies/how-vfx-transforms-mark-ruffalo-to-hulk-avengers-endgame (Accessed: 5 October 2020)
Hulk (2003).
Directed by A. Lee [Film]. United States: Universal Pictures.
Industrial
Light & Magic. (2020) Achieve. Available at: https://wIndustrial Light &
Magicww.ilm.com/archive/ (Accessed: 5 October 2020)
Milligan, M.
(2019) 'Ziva VFX 1.6 Introduces Automated Anatomy Transfers' Animation
Magazine. Available at: https://www.animationmagazine.net/technology/ziva-vfx-1-6-introduces-automated-anatomy-transfers/ (Accessed: 5 October
2020)
The Avengers
(2012). Directed by J. Whedon [Film]. United States: Walt Disney Studios Motion
Pictures.
The Incredible Hulk (2008). Directed by L. Leterrier [Film]. United States: Universal
Pictures.
trueblue26
(2008) 'The Incredible Hulk: Making of the Monster' Youtube, 16 October.
Available at: https://youtu.be/HWPJO3e2NoI (Accessed: 5 October 2020)
Tutoriais 3D
Max (No date) MAKING-OF: MOTION-CAPTURE DO HULK PARA O FILME
AVENGERS. Available at: http://www.tutoriais3dmax.com.br/2012/08/making-of-motion-capture-do-hulk-para-o.htmlpture-do-hulk-para-o.html (Accessed: 6 December 2020)
Summary:
- In the earlier stages of motion capture, models were often unrealistic and animated because of the low polygon count on the models. This made for some very high saturations in the final piece but also made lighting a lot easier than realism
- As realism started to rise, sometimes trying to make realistic anatomy can create an over detailed character. Sometimes it's best to use real life as a reference and create something semi unrealistic - which is what i tired to do in my practical.
- Even in a company with so much advancement in the area of motion capture - Marvel rushed to release Marvel's Avengers and had a lot of trouble maintaining the renders of their costumes and figures. This causes a large file and a lot of patch updates which aren't in the user's best interest. Even people with lots of experience can mess up easily because of how complex the technology is.
Friday, 4 December 2020
COP 2 Essay poster plan
- [Figure 83] Stan Winston: School Of Character Arts (2014) Jurassic Park 2: The Lost World - Compy Dinosaur Attack. Available at: https://www.stanwinstonschool.com/blog/jurassic-park-the-lost-world-compy-dinosaur-attack (Accessed 4 December 2020)
- Cubic Motion (2019) The Future Group teams up with Cubic Motion for LPL Regional Finals. Available at: https://cubicmotion.com/news/the-future-group-teams-up-with-cubic-motion-for-lpl-regional-finals/ (Accessed 4 December 2020)
cubic motion LAL Shanghai from MAF
- [Figure 84] Dormehl, L. (2019) CGI faces will soon be indistinguishable from real ones. Here’s how. Available at: https://www.digitaltrends.com/cool-tech/cubic-motion-scanning-technology/ (Accessed on: 4 December 2020)[Figure 84]
Convention floor demo.
- [Figure 85] Neo Gamer - The Video Game Archive (2020) 'Behind the Scenes - Marvel's Avengers Game [Making of]' Youtube, 4 September. Available at: https://www.youtube.com/watch?v=YhMdf0OvsFs (accessed 6 December 2020)
- [Figure 86] Tutoriais 3D Max (No date) MAKING-OF: MOTION-CAPTURE DO HULK PARA O FILME AVENGERS. Available at: http://www.tutoriais3dmax.com.br/2012/08/making-of-motion-capture-do-hulk-para-o.htmlpture-do-hulk-para-o.html (Accesed 6 December 2020)
In my introduction, I planned to write the remainder of my essay answering the four questions:
- Does Motion Capture restrict creative liberties?
- Is using motion capture unfaithful to animation?
- Does using motion capture improve the production environment?
- How has motion capture advanced?
Thursday, 3 December 2020
COP 2 Practical Evaluation - Study Task 9
PRACTICAL EVALUATION
- Avengers: End Game (2019). Directed by J. Russo, A. Russo [Film]. United States: Walt Disney Studios Motion Pictures.
- Dinh, C. (2019) Making Of: How VFX Transforms Mark Ruffalo to Hulk in 'Avengers: Endgame'. Available at: https://www.marvel.com/articles/movies/how-vfx-transforms-mark-ruffalo-to-hulk-avengers-endgame (Accessed: 5 October 2020)
- Avatar (2009). Directed by J. Cameron [Film]. London: 20th Century Fox.
- Hulk (2003). Directed by A. Lee [Film]. United States: Universal Pictures.
- The Incredible Hulk (2008). Directed by L. Leterrier [Film]. United States: Universal Pictures.
- Corridor Crew (2020) 'VFX Artists React to Bad & Great CGi 35' Youtube, 24 October. Available at: https://www.youtube.com/watch?v=ADr3r_mM5h4&list=PLoQebOr539lXyhXT01rihKRtFlkdi3jM1&index=10 (accessed 24 October 2020)
- The Avengers (2012). Directed by J. Whedon [Film]. United States: Walt Disney Studios Motion Pictures.
- Menache, A. (2011) Understanding Motion Capture for Computer Animation. Second edition. United States: Elsevier, Inc.
COP2 Maya Day 9 - Final Day!
Evaluation D&AD
As a final result, I think we had definitely produced the work that we aimed to. It was clear and stuck to the newer Giffgaff emoji kind of...
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KEY: United Kingdom - Spend £2,516.37 - Left £1,833.63 United States - Spend £4,014.93 - Left £3570.89 Canada - Spend £3,189.53 - Left £1,34...
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Wow this shot took me for a ride... 2/1/20 This was the day that I received the sketch layer for Sandy's walk from Ayesha. We had previ...
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LinkedIn After talking to Mike about my progress in 502, it was suggested that I make my LinkedIn about info directed more about my aspirat...
























