[Figure 63]
To fix my main issue from Day 8 [Figure 60], my first order of business was to smooth the face and not the forehead or back of the head. This is the area that I had selected for the smooth.
[Figure 64]
Throughout this whole ordeal with the reptilian face, it was difficult to use the previous images to build the face shape, as the jaw was a lot wider, and the amount of vertexes and edges completely covered the image. So when I finally switched to a front view, I figured out that the eyes looked unnaturally shrunken.
[Figure 65]
I scaled them to this size, but I found that at this size, it didn't look too fight in the perspective view. As they were too high up to look normal at that size.
[Figure 66]
[Figure 67]
Following the 8th day, where I decided keeping the spikes to keep the model real to the drawing, and using an animated look on the wavy mouth. I have decided to make the eyes very large like the drawing. This made the face look presentable in both angles. Whilst I was looking at the drawing, I decided to alter the jaw shape slightly. For most of the basic shapes in my model, I looked at the linework drawing as reference to the body features. I noticed that some of my shadows in my coloured version ended up flattening the nose, thinning the cheek bones, and bringing in the jaw so the face is longer and less square (like mine). As I think the coloured version looked more like me (and my human model), I made these alterations. I am glad that I flattened the nose, as I didn't realise how human it looked until I got rid of the centre bulge. I also think that the bumps add for a scaled texture to make the creature seem more reptilian.
[Figure 68]
[Figure 69]
[Figure 71]
[Figure 75]
[Figure 76]
[Figure 77]
[Figure 78]
https://youtu.be/poyACpj8fSg
[Figure 79]
Doing the videos [Figures 78-79], I had trouble with the polygons of the triangles. Because they were so thin, they kept catching dark under shadows, so I made them all thicker. Though this got rid of a lot pf dark triangles, the 360 degree lighting from the skydome meant that, as the turnaround happened, the light caught different triangles, so there was always one blackened out.










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