A Christmas Carol (2009). Directed by R. Zemeckis [Film]. London: Walt Disney Studios Motion Pictures.
Cubic
Motion (2019) The Future Group teams up with Cubic Motion for LPL Regional
Finals. Available at: https://cubicmotion.com/news/the-future-group-teams-up-with-cubic-motion-for-lpl-regional-finals/ (Accessed: 4 December 2020)
Dormehl, L. (2019) CGI faces will soon be indistinguishable from real ones. Here’s how. Available at: https://www.digitaltrends.com/cool-tech/cubic-motion-scanning-technology/ (Accessed: 4 December 2020)
Gray,
A. (2014) A Brief History of Motion-Capture in the Movies. Available at:
https://www.ign.com/articles/2014/07/11/a-brief-history-of-motion-capture-in-the-movies (Accessed: 5 October 2020)
Jurassic Park
(1993). Directed by S. Spielberg [Film]. United States: Universal Pictures.
Manchester Animation Festival (2020) [Making It Manchester]. Manchester (on zoom livestream). 18th November - 30th November 2020.
Stan Winston: School Of Character Arts (2014) Jurassic Park 2: The Lost World - Compy Dinosaur Attack. Available at: https://www.stanwinstonschool.com/blog/jurassic-park-the-lost-world-compy-dinosaur-attack (Accessed: 4 December 2020)
Summary:
- Actors don't get enough credit for motion capture. Even as we start using it more - the only reason an actor gets a lot of credit is if they are famous or if their face is integrated in to the character or visible in one way. We can solve this by giving more credit where due - especially on the posters and trailers and final movie credit scenes (on the centre slide).
- There are many creative methods to create a movie with motion capture. From edited processed acting that we all know, to holographic real time and to puppets, even if some are outdated technologies that cannot be used - the methods could still be replicated.
- Though rotoscoping is frowned upon, it is the basis of everything we do in motion capture - as an exoskeleton would read an actor's movements just as an artist would draw over frames of a video.
- We will lose lots of creative inspiration the more we integrate motion capture in to our work flow - as it will slowly replace lots more of the human production team.
CRYSTAL
DYNAMICS (2020). Marvel's Avengers. [DVD] PlayStation4. Japan: Square
Enix.
INSOMNIAC
GAMES (2020). Spider-Man: Miles Morales. [DVD] Playstation5. California:
Sony Interactive Entertainment.
- Motion capture has been able to solve a lot of issues and even save entire productions, and therefore can definitely help increase work flow and save time management.
- Even when the large motion capture work environment isn't available - we as animators have been able to prove during Covid 19 that we can create great work using Maya, even with a stripped amount of technology. But by doing this, we brought smaller parts of the animation company forward and relied more on them.
- Using motion capture allows people with very little experience to get jobs in the animation field. This is good for the people who want to learn on the job. But this can be bad for people currently in the working environment - who have to teach these people with no skills. It also removes jobs for more qualified people who are searching for jobs.
· Avengers: End Game (2019). Directed by J. Russo, A. Russo [Film]. United States: Walt
Disney Studios Motion Pictures.
Corridor
Crew (2020) 'VFX Artists React to Bad & Great CGi 35' Youtube, 24
October. Available at: https://www.youtube.com/watch?v=ADr3r_mM5h4&list=PLoQebOr539lXyhXT01rihKRtFlkdi3jM1&index=10 (Accessed: 24 October 2020)
CRYSTAL DYNAMICS (2020). Marvel's Avengers. [DVD] PlayStation4. Japan: Square Enix.
Dinh,
C. (2019) Making Of: How VFX Transforms Mark Ruffalo to Hulk in 'Avengers:
Endgame'. Available at: https://www.marvel.com/articles/movies/how-vfx-transforms-mark-ruffalo-to-hulk-avengers-endgame (Accessed: 5 October 2020)
Hulk (2003).
Directed by A. Lee [Film]. United States: Universal Pictures.
Industrial
Light & Magic. (2020) Achieve. Available at: https://wIndustrial Light &
Magicww.ilm.com/archive/ (Accessed: 5 October 2020)
Milligan, M.
(2019) 'Ziva VFX 1.6 Introduces Automated Anatomy Transfers' Animation
Magazine. Available at: https://www.animationmagazine.net/technology/ziva-vfx-1-6-introduces-automated-anatomy-transfers/ (Accessed: 5 October
2020)
The Avengers
(2012). Directed by J. Whedon [Film]. United States: Walt Disney Studios Motion
Pictures.
The Incredible Hulk (2008). Directed by L. Leterrier [Film]. United States: Universal
Pictures.
trueblue26
(2008) 'The Incredible Hulk: Making of the Monster' Youtube, 16 October.
Available at: https://youtu.be/HWPJO3e2NoI (Accessed: 5 October 2020)
Tutoriais 3D
Max (No date) MAKING-OF: MOTION-CAPTURE DO HULK PARA O FILME
AVENGERS. Available at: http://www.tutoriais3dmax.com.br/2012/08/making-of-motion-capture-do-hulk-para-o.htmlpture-do-hulk-para-o.html (Accessed: 6 December 2020)
Summary:
- In the earlier stages of motion capture, models were often unrealistic and animated because of the low polygon count on the models. This made for some very high saturations in the final piece but also made lighting a lot easier than realism
- As realism started to rise, sometimes trying to make realistic anatomy can create an over detailed character. Sometimes it's best to use real life as a reference and create something semi unrealistic - which is what i tired to do in my practical.
- Even in a company with so much advancement in the area of motion capture - Marvel rushed to release Marvel's Avengers and had a lot of trouble maintaining the renders of their costumes and figures. This causes a large file and a lot of patch updates which aren't in the user's best interest. Even people with lots of experience can mess up easily because of how complex the technology is.



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