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Wednesday, 16 December 2020

Head turn animation

 

15/12/20
WWW-  I like the actions a lot. I don't usually think about things like breathing when I've animated previously, so I think this was a much better call than leaving the character staring motionless. The breathing shows more frustration. 
I initially had the characters eyes narrowing as the head turned but I think the eyes visibly narrowing at the end shows she's angry and also trying to adjust to the light of the clock.
EBI- I think maybe animating the hair frizzes so they ping out like in an animated slapstick would be funny - but as the humour in our animation is mostly focused at the end with the head explosion; focusing on gore humour and not slapstick - I think it would be best to leave them stationary. 


16/12/20
WWW- I'm glad i was able to show lighting on Sandy's face. I think the overall motion is quite good. 
EBI- I did the eye lid line on another layer. That meant that I couldn't fill in eye lid over the eye and edit it if I wanted to. I tried copying the eye on to the same layer, but the line texture altered the line work - making the line work look different on different frames. 
Next time, I will keep different body parts on separate layers. 

What's next? : 
The lighting right now looks very harsh and bright - so I plan to take this in to photoshop and add the red glow of the clock and alter the brightness with an overlay. This will keep the darkness consistent with the opening shot. 


17/12/20
WWW- I like the timing of the clock light pulse, and I also think I managed to find an okay level of colour and opacity on the rim lighting in the dark setting.
EBI- Putting the lighting in photoshop did decrease the quality (or it seemed to when I was colouring it, but the video quality seems okay). 
(still needs discussion with group)


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