- Unnikrishnan, H. (2020) Marvel's Avengers - Artist Behind Kamala Khan Shares Her Story. Available at: https://www.essentiallysports.com/marvels-avengers-artist-behind-kamala-khan-shares-her-story-spiderman-mortal-kombat-esports-news/v (Accessed: 15 October 2020)
- Saad, S. (2020) [Instagram] 11, September. Available at: https://www.instagram.com/p/CE-ixMHpy7Z/?utm_source=ig_web_copy_link (Accessed: 5 December 2020)
The actress felt like she didn't have enough experience, walking in knowing nothing about the technology and feeling behind despite an actor background. She felt welcomed and it was very quick to be taught, especially when her cast members had a good background. (Quote from book about how people with no experience can get a job easier - good for my question about improving the feeling of production)
- Schine, J. (2019) [Instagram] 30, August. Available at: https://www.instagram.com/p/B1y5N-EnHOC/ (Accessed:17th November 2020)
[Figure 26]
- CRYSTAL DYNAMICS (2020). Marvel's Avengers. [DVD] PlayStation4. Japan: Square Enix.
[Figure 27]
[Figure 27] is a screen shot I took whilst playing the Avengers PS4 for myself. At this point in time, the game was about 2 weeks old, and was getting many complaints about everything from crashes to character actions and to glitches in the polygons of the character models. After this, lots of patches started being made for the game and continue to release weekly. With them continuously adding so much to the game, it brings more bugs. This one in particular was during an automatic character outfit change. This is the first time in the game Captain America is supposed to wear a version of his iconic cowl - however mine did not fully process his cowl - showing the shadow effects of the cowl but keeping cap's hair and blacking out the edges of the headgear.
This shows that though Marvel has been advancing in motion capture throughout their films, their latest released project (at the time of starting this project), Marvel's Avengers, was not so up to date - despite having worked perfectly in the Ps4 Spiderman game (and seemingly in the newest Miles Morales these last few days.)
- INSOMNIAC GAMES (2020). Spider-Man: Miles Morales. [DVD] Playstation5. California: Sony Interactive Entertainment.
- Manchester Animation Festival (2020) [Making It Manchester]. Manchester (on zoom livestream). 18th November - 30th November 2020. Speaker was David Barton from Cubic Motion in Manchester.
Miles Morales
- 18 months
- Covid 19 - they couldn't have the motion capture actors on a stage, so final stages of animation relied a lot on animators and distributing tech between the production team.
- Only Cubic Motion's 2nd time doing body motion capture and animation.
Other
- TREYARCH (2020). Call of Duty: Black Ops Cold War. [DVD] PlayStation4. California: Activision.
- Cubic sent their actors basic motion capture cameras and dot markers so they could record their own facial test during the covid-19 pandemic. Cubic then took a lot of effort turning this low quality mocap to make it match the rest of the 4K game.
- Raw Technologies
- Cubic started using mocap that animated the movements of the actor in under two milliseconds, and producing this on a screen with a basic render. This allows for 'no human interference' and 'raw technologies' which they found unique.
- They have used this in gaming conventions and live events to allow interaction between the audience and their characters.
- These technologies are also used in the industry to show the production team how the CGI characters will interact with the human actors, such as the mice in the new Witches.
- Witches (2020) Directed by R. Zemeckis. [Film]. United States: Warner Bros. Pictures.



No comments:
Post a Comment