Stretching is the elongation of an object, often to show quick and exaggerated movements, giving the object an elastic effect.
Our strongest issue with our first attempt at a squash and stretch bounce was that we were too ambitious and we did not follow the instructions of the task, as we were supposed to do a drop down. I think as a moving ball animation, the faults in this are that the movement was either too fast on 12 fps or too slow on 24fps. Our S P A C I N G and timings against the walls seemed off.
To improve we attempted this again as a straight drop.
I think this one went really well. We only used squash and stretch during the first bounce against the floor, which emphasised the ball losing its elasticity as it bounced more. The spacing was shorter at the start and end, as in easy ease, with few spaces inbetween, and very close frames in succession for the quick bounces.
For our side ways bounce we were able to create a good rolling transition from our bounces. However we realised that we needed at least another taller bounce due to the height and force of the initial drop. As well as this, to improve next time, our bounce should be less pointy and more curved. Despite this, I think that our stretches and squashes were well placed and the timing was effective for the curves we made.
I think if I had taken out frames from the end and added them in to the squash of the face in the sky, that would have given the piece better timing and made my intentions more clear. I know this timing issue came from my struggle in flipping the book, as it often paused around the squash of the cheeks pulling back, and so it felt like a longer action to me.


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