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Saturday, 30 January 2021

Recycling test

We have currently organised a lot of our group roles, and my more recent role is sketch layers. I do have trouble doing sketch layers, as proven by this animation test. I tend to just draw a basic line of motion or basic shapes for a body. Because these symbols are quite basic shapes in themselves, I wasn't quite sure what to sketch in the first test. 

Because every recycling logo follows the same structure, I had a recycling logo in my sketch layer and followed the angles. To make it more to the Giffgaff style, I rounded off the corners and folds - also making the line weight quite thick at 30.
As you can see, once I had to stop following the triangular pattern, the mostly free handed swirl didn't work out. Though it does look like the circles are rotating in a circular motion, it is too quick.  

WWW: 
  • Smooth arrow motion
  • Slow enough arrows that the logo is readable
  • Arrows JUST don't overlap, which took a few attempts as I made the arrow heads as equilateral triangles to be closer to the Giffgaff theme - I could have spread out the arrows but that takes away from the recognisability of the logo, so I went with a similar size to how it is every day.

EBI:
  • The circles are too quick. I wrote in the script circles but I think with the length of the arrows, you would need 6 circles and it looks too busy. 
  • More sketch layers - TEST
  • Spread the circles out a bit - it needs to go out and then back in for exaggeration

WWW:
  • Nice curve with distance that gains speed as it comes in
  • Nothing collides where it shouldn't
  • Fixed the arrow direction a little because it curved in which I think messed up the circles going too close together
EBI:
  • The blobs should stretch when they gain speed but I think they go a bit too thin, to the point it doesn't have enough weight when they come together
  • Follow the lines of the previous blob so they don't get too much thinner. 

 
WWW:
  • Giffgaff style was maintained!
  • More weight led to a nice blob in the centre where everything merged - gave a good bouncy texture for a QUICK phone expansion (which is good rn without storyboard/timing/ even knowing if our animation can fit)
  • 60 frames of animation, 12 of held frames - 2-3 seconds of animation which could be sped easily making the arrows and the swirl quicker
  • (currently mostly double frames)
  • Clearly an apple phone which are very popular irl and on the site, they have a wide range - without using copyright logos - round edges suit Giffgafff theme
EBI:
  • Dripping paint effect? links to the scrapbook kind of feel
  • Faster version

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