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Saturday, 23 January 2021

Rigging in Blender - First attempt

 







This was my first practice at rigging. I don't think it went completely perfectly, as the simple model sometimes made it unclear whether the rotation was off, or the polygons were just so thin that the mesh was just not sturdy enough to take the movement. 

Half way through this video that i used to tell me the steps - I noticed almost everyone in the comments said their didn't work or that the tutorial failed to mention a few things. Despite this, I managed to slowly figure out how to fix it and end up with a moving person on my own. 


WWW :

  • Whenever I use a rigged model, I try to put them in the start of the white belt karate kata that I learnt - mostly because it's a good way to test getting the arms extremely bent and close to the chest - and this time I managed to animate the whole first motion of the kata. 
  • I managed to understand how every controller worked
  • I learnt how to mirror the sculpture so I only had to work on half - I also learnt mirror duplication. 
  • Segmenting bones makes them more bendy
  • Weight paint makes it so more areas are effected by the bones 

EBI : 

  • The elbow controllers had to move quite far away to get the elbow in the direction it needed to be. 
  • Some of the controllers like the foot one wasn't completely straight
  • Low poly

WHAT NEXT? :

  • Make a better character to test
  • Possibly find a tutorial with face and hands and toe movement

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