Half way through this video that i used to tell me the steps - I noticed almost everyone in the comments said their didn't work or that the tutorial failed to mention a few things. Despite this, I managed to slowly figure out how to fix it and end up with a moving person on my own.
WWW :
- Whenever I use a rigged model, I try to put them in the start of the white belt karate kata that I learnt - mostly because it's a good way to test getting the arms extremely bent and close to the chest - and this time I managed to animate the whole first motion of the kata.
- I managed to understand how every controller worked
- I learnt how to mirror the sculpture so I only had to work on half - I also learnt mirror duplication.
- Segmenting bones makes them more bendy
- Weight paint makes it so more areas are effected by the bones
EBI :
- The elbow controllers had to move quite far away to get the elbow in the direction it needed to be.
- Some of the controllers like the foot one wasn't completely straight
- Low poly
WHAT NEXT? :
- Make a better character to test
- Possibly find a tutorial with face and hands and toe movement
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