After talking to @polygonrunway about their practice in 3d modelling, I realised that trying out 3D illustration might be a good way to create a regular posting system on my animation account, as well as figuring out new actions in Blender.
I started off my using my background of the mansion in My Inner Demon for 503 and mirroring it. I didn't realise this would make a cube until a bit later. I used a new mirroring feature to make the house and I didn't realise sometimes that extruding on the opposite time layered faces - so my mistakes accidentally made reshaping the building impossible without starting over. But I added a brick texture and it made the whole thing look less flat and cubic.
It also gave me a chance to create a short clip for the end of the show reel, zooming in to the door.
I liked experimenting with the floors the most, as I found that ctrl E allows you to extrude individual faces all at once, so you can then bevel them all and make a brick layer.
What could be better is the house shape - make it taller and more twisted to be spooky. Make the ghosts animated with a little squash and stretch and have them float around the top. I could have made more of a stand for the entire sculpture so that it looked like a figure/ collectible/ better presented. Next time I will design the sculpt first fully, as I worked with half of my drawing (the background was only half of the building).
This was my attempt at using the colours from the original background, and I think it looked good, but changing the background colour to black and adding any lighting made the mansion look instantly black - so I tried to run with it and make the house suit the lighting.
This is where I realised the cubic look of the building made it appear very flat, and so decided to add the cobblestone bricks. Messing around with the emissions to create the glowing effects really added to how the sky makes the house darker.
I decided to go with a three point lighting - which when you can't see the ground in the first camera makes it look very duller, but I think illuminating the floor on the higher angle shots really outlines the building.
I really got to mess around with the use of cameras on this one, and realised that you didn't have to use a timeline to change the cameras like I did with the Rain rig. In scene settings, you can choose which camera you want everything to render from - so you can essentially export a whole scene or an image from multiple cameras. This is in the scene settings (icon with tree).
I also figured out how to as linework to your model, which I really wanted to learn from RWBY and seeing their animation process. Blender has a check box for it using the 'freestyle' check box under the icon with two photos overlapping. This didn't work out for my current project though as it outlined some of the more squarer polygons in the ghosts and also made the lighting effects look less impactful.