Search This Blog

Sunday, 4 April 2021

Storyboards and animatic

1st -5th

https://drive.google.com/file/d/1cmqzCZcAbs0ax57baZaSwRoxpOEw-5Xo/view?usp=sharing


WWW
  • Clear image
  • Fits the 90 seconds and timed to the most recent voice over speed arranged with the voice actor. 
  • Enough time for both logos
EBI
  • Achilles statue could be confusing. He did die in the war to Paris shooting him in the heel (left according to urns). But I think having his statue as 'worship' could be confusing when a) the war is continuing below and b) he isn't a god but a son of a god. 
  • However he is the known hero of the trojan war and possibly the most famous - and I think adding in a random god (even one weakly involved such as Apollo) would still go against the whole point in the video of proving the reality of the trojan war. I will probably keep Achilles and show him alive and then shot in the heel and turns in to a statue to show he was alive for a lot of the war. 
  • I think the doors and the metal bars will end up covering the border in the background. I will test it in the animatics - but I may have to redesign the background and border as two separate items. 



WWW
  • It showed the character of the animation, I was worried it would be too flat looking
  • It made me aware of how much time this animation will take, I don't think it will take too long once all of the assets are created. This animatic took two days so I'm hoping for most of the smaller ones that don't involve human characters to only tale a day. 
  • This allowed the voice actor some ground to figure out their own timings and where there is room. 
  • The words and actions are very well timed together if the final recording is the same speed. 
  • Soldiers and walls can be copied and pasted. 

EBI
  • Walls overlapping looks a little confusing - I didn't want them coloured but I think keeping them invisible until they have passed one another is a good option. Same with the doors - removing the line work behind it as it comes in to avoid fading everything out
  • Work on watercolour animations for the words to come in and the fire background - so not everything is a fade
  • Korfmann digging and lifting up the spear doesn't have a lot of time so maybe have the transition a little sooner or a little faster. 


No comments:

Post a Comment

Evaluation D&AD

 As a final result, I think we had definitely produced the work that we aimed to. It was clear and stuck to the newer Giffgaff emoji kind of...