- Speech starts before the logo and she felt like she had to go back and rewind to check she hadn't missed anything
- The logo is too long for a film that is only 90 seconds long.
- 'Mythistory' information is unnecessary and too long. She can't read it and process the audio facts at the same time. Replace with a shot of a ruin or a dig to establish the shot (I think maybe Troy/Hisarlik because the big impact of the documentary is when Troy is proved to exist. )
- She liked the watercolour effects and possibly it could unveil the city?
- Everything comes on as its mentioned. Have things on before they're mentioned. Slide on, start talking, hat tip. Timeline, Priam drinks. Left to right.
- Don't overlap actions, make sure they come on after the other. I think I could do this by changing where Schliemann pauses.
- Fonts need work!
- Get rid of the swirls in the timelines because they distract from the numbers.
- Clear font and not a Greek one.
- Change the font colour from white to a colour that blends a little better.
- Watch a few typography videos
- Lots ended up being about how to make them move and come in to shot
- All very large fonts
- All the same size characters
- A common one tends to be snaking on to the screen
- usually have a block shadow
- Possible constant panning shot slow? Not really possible with how I've structured the scenes in Harmony, unfortunately. My computer and brain couldn't handle that many layers in one file haha. I've noticed that rigging takes up a LOT of layers and node view space.
- Make the map a darker colour either land or sea. (Land would be easiest because the sea connects to the rest of the scenes in multiple places where as the land only connects once. I forgot to add this one but did create the asset and added it in to the final.
- Learn from mistakes and try to organise production where you can do some bits in after effects and others in Harmony, because some of the easy after effects transitions weren't as smooth in Harmony or Premiere.
WWW
- I think the timing was definitely improved and a lot clearer
- I definitely had a lot of time with the new city scape beginning, so instead of holding it still, I had it rise from the ground, which I think was a nice effect. The font colour is very subtle but it blends in more whilst also staying visible among colour that are all very similar.
EBI
- I designed the city of Troy at the start with inked colours, the same as the final logo, the flames and the treasure - but I couldn't animate all the parts separately with the colours as well. I think it still works and maybe the amount of colour I had was overbearing on the dark background either way. I can still use it in the press pack.
- I don't like the shape of the timeline without the swirls.






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