Bianca Ansema - Wednesday 24th February
- Bin your ego, be nice to peers, everything comes back to you and someone may not want to hire you.
- Emotions make lasting impressions - positivity! (improve on being less pessimistic or saying "oh but you did that way better than I could"/ guilty complements )
- She doesn't have a particular art style - often having a way she animates, another way she sketches and another way she draws for fun (similar to me). Finding your voice doesn't equal finding an art style. Know your client, eg cartoony wouldn't work for marvel cinema, might work for Disney XD marvel shows.
- She felt behind everyone else on an emotional level due to being restricted at home- which I felt deeply but not to the same extent. Getting away from problems can help / leaving home.
- Commercial work doesn't mean you've lost your voice - their requirements can help add to your skills as a professional working deadlines - OR could help add something to your own style. you can learn from being told to do a new thing. It pays you so you have the time to freelance other stuff.
- Freelance means that you are your own company. Banking, financing, pricing yourself, staying on schedule, animation itself - all down to you.
- Be nice to work with, reliable, responsible, and produce good work.
- She kept learning after uni from higher ups in the industry.
- She kept herself very diverse : Worked in preschool, teen cartoons, live action)
- 5 years of switching between jobbs, she decided to settle on storyboarding and animatics - DECISIONS TAKE TIME
Paul Abadilla (Through Domestika, possibly) - Friday 26th February
- Art Director on PIXAR's Soul
- Soft lights, soul world vs hard lights real world.
- At first, Joe Gardener was supposed to succeed with his life, so they designed the room to look more rich using fitted furniture on a high rise with Grammy awards - but they slowly realised the story arc wasn't right.
- Contrasted lines, don't keep buildings all rising in the same direction. Have them slant the tiniest bit towards the horizon point. Add a curved tree to make the buildings look straight and more subtle. Add a perfectly straight streetlamp.
- The soul world was designed to orient itself completely around the circular soul portal in the middle. This wasn't always shown visibly so what they did was have a light emit from the centre of the world so it is always subconsciously clear where the portal is.
- IN the real world, gum is always on the floor, paint is layered and weathered. Shows time is always moving and life passes by around the characters and from past youthful thoughts and dreams to present day.
- Lighting is used to make busy areas seem more quiet when the scene needs to be more serious. Sunsets/rises.
- Don't burn out. He said ding so definitely helped him in college to get work done and get good grades, but it was a hard habit to break and it can ruin your work flow for a long time. This will lessen opportunities and people will think you're less reliable in the work place.
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