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Monday, 22 February 2021

Research in to Industry 1

After the discussion about our finance breakdowns and thinking about where I would like to work in the future, I decided I would like to work in the United States or Canada. I decided to talk to my friend in an animation college course in the US, and ask her what kind of companies she likes around there. Her teacher had sent them all a resource about jobs, internships, volunteer work and other roles in animation all over the world. He said she could share this with me and I could pass it along to our class. I plan on using this to look more in to Canadian and US companies. I also noticed Cubic Motion on there, who I have shown interest in before. 

 https://docs.google.com/spreadsheets/d/1eR2oAXOuflr8CZeGoz3JTrsgNj3KuefbdXJOmNtjEVM/edit?usp=drivesdk

Atomic Cartoons: Ontario Canada

  • Kids short films, cartoon style
  • Mostly 2D but some 3D including some of the newer Lego shorts. 
  • Very different styles but all made up of basic shapes, lots of circular heads. All are fun, quirky and easy to read!
  • Vibrant colours, lots of personality
  • A theme in the shows is humour/ silly for kids. Lots of dancing gifs in the website and gags in the shows themselves.
  • 2D uses Toon Boom Harmony! 😁
  • Maya for 3D, ( I think. )
  • Most of their jobs are currently in Vancouver, Ottawa has a storyboard job and their LA branch seems for more producer roles. 

Certain Affinity: Texas United States and Ontario Canada

  • Video game development company
    • Artists
      • Texture
      • Environmental
      • Tech
    • Animation
    • Narrative Director
    • Design Director
    • Programming
  • All 3D works
  • Lots of work with the expanding Call of Duty works
  • Animation job necessary requirements: 
    • 5 years experience, characters, creatures, vehicles and props
    • Autodesk Maya
    • Portfolio
    • Python mastery, scripting
    • Unreal engine 4 experience
    • Facial rigging and deformation 
    • Diverse and inclusive 
  • Pretty much impossible just from a uni course. I did a bit of python in high school but I think that I would need much more experience than I have in all of these fields. Seems a bit extreme for a beginner. Design might be okay though. 

Cosa VFX: British Columbia Canada, Georgia and California United States

  •  hello@cosavfx.com
  • Lots of tv work for big tv networks such as CW, netflix. They work in realistic visual effects so lots of action packed shows.
  • Lots of marvel, lucifer, Divergent series
  • They have divided their company in to motion graphics (holograms mostly), environments  and effects 
  • Requirements (CG Generalist)
    • Minimum of three years plus in either television of feature film industry 😱
    • Experience texturing CG objects and basic animation
    • Expert in Maya 
    • Experience with CPU rendering - V-ray and Redshift
    • Production shot tracking software 
      • What is it? Basically a way of organising your production, useful for 3d
    • Understanding of post production processes
    • Strong organisation 
    • Photoreel/showreel and evidence you were in a tv show or feature film

Crystal Dynamics: California and Washington United States

  • playAvengers! 
  • Very all around but no major roles, mostly a big support for larger companies
  • Environmental artists and designers. Lots of system and camera designs and how this all interacts with the player
  • Requirements (Lead Artist)
    • Strong skillset in concept art and visual communication
    • Works closely with higher ups, Directors etc
    • Efficient 3d models but stunning concepts and atmospheres
    • Know the fundamentals of high standard software, Zbrush and Maya (First Zbrush I've seen!)
    • Show you have a good eye of composition
    • Show you have a good understanding of physics
    • Game re-meshes, shaders, lighting models and post production effects welcome in show reels. 

Cubic Motion: Manchester England

DreamWorks: California United States

Electric Theatre Collective: Bristol and London England, California United States

  • Realistic 3D animation and VFX (so far my favourite stuff I've modelled have been the realistic clock and face, and I found it fun looking for companies who specialise more in realism. 
  • Very insistent they only take talented people, reinforced all over the website
  • Requirements (CG Generalist)
    • MUCH shorter than all the others
    • 2 plus years with a busy VFX studio, preferably commercials. (I feel like commercials are mostly freelance? Busy but an unstable job, not really always granted it'll be a commercial even in a studio)
    • A broad skill set in all areas of modelling to lighting and composition (no specific 3D software necessary)
    • Knowledge of Houdini is PREFERRED (3D software for rigging)

Factory: Manchester, England

  • Lots of work for the BBC, heavily based in media city and work close with Salford University students, so student friendly
  • Lots of 3D and stop motion hybrids but also an older 2D show. Their brand is definitely leaning heavily on the 3D. 
  • Home town
  • No job info

Flipbook Studio: Manchester, England

  • Specialise in commercials doing lots of 3D animation, some visual effects
  • Done a few videogame cutscenes
  • Worked with lots of big brands like the BBC, Netflix, ITV and Square Enix (!)
  • Experimenting with VR experiences and animation
  • No job info

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