4/3/21
@erinmwinn/ Erin Winn Instagram and Twitter - She's an art director for RWBY/Rooster Teeth. My last attempt at contacting a professional from RWBY didn't work out so I'm excited to try and contact Erin. In my talk with Mike, I mentioned that I have stumbled in to the role of Art Director a lot in our group projects, and I've liked trying to think of an overall styles and what will work for others and how to keep things consistent. I want to ask Erin about whether this process is similar in the industry or whether being an Art Director is so much more than that. I would also like to know how much of the art itself she gets to produce with such a bigger scale team. I'll probably contact her on twitter as it seems people respond more on there.
@paulabadillaart/Paul Abadilla Instagram or email - Illustrator and Art Director at Pixar
Is saw his Soul talk and it was very inspiring. He mentioned that in the soul world, everything circles the portal so that a glow distributes from it and lights up everything in the scene. I want to ask how much communication he has to do as an art director, because I suppose organising something like this would involve talking to a lot of the compositing and lighting team. How much do you need to understand? As art director, would you need to know 3D for a 3D movie like soul to help the parts of the production team, because all of your work was 2D?
@andyparkart/ Andy Park Instagram - Director of Visual Development at MARVEL
I used to be inspired by this guy a lot as a kid, and I mostly came to art school to try and understand concept art on this level. After talking with Disney jobs, it seems harder to get in to the bigger names in the industry. Disney always seemed quite hard but now that they own marvel and star wars etc, it seems like there are lots of people you need to get through to arrive at marvel. What qualities do Disney and marvel look for when hiring people for the art department? Disney look for a very specific design and it seems hard to show Marvel's more realistic side to please both. Do you need to know lots of life drawing and fine art for marvel design - or can you be more abstract like his own 70s cartoon designs for WandaVision's tv commercial intros. What qualities does Marvel want and what software knowledge?
Daniel J Klug Twitter - Senior Animator at Blizzard, Ex Disney Animator/Supervisor (Big hero 6, Frozen etc type)
He seems open to talk, he clarifies in his bio that his opinions are his own and aren't through word of the companies. Since he's come from a background of blockbuster length films, I wanted to know if he prefers the smaller groups at blizzard. I also wanted to know if he gets to choose whether he works on animating the in game characters or the cinematics. Or they assign him to one. Even though he did a lot of Disney action scenes, he also did a lot of memorable smaller actions, and I think he could work well in both character emotes and cinematics. I do like the thought of working for a film and video game company. I think blizzard who pride themselves on animated shorts and adverts would be a nice middle ground.
5/3/21
I sent the messages and realised all four people have their direct messages blocked on Twitter. I did want to contact this next half on twitter as it makes the message look smaller than on a compact Instagram phone. People also use it more for business so are more likely to respond. I did manage to find the same four people all on Instagram, Klug's was more of a personal account than a professional one.
Winn responded which was amazing to see, especially since she is from RWBY which I really aspire to try and learn their animation techniques as it's on Maya. She was very nice and was very helpful. (Word doc)
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