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Sunday, 14 March 2021

Research in to Industry 2

 I had another response from one of the earlier six professionals. Their work was primarily 3D inside a 3D based company - and I asked whether a 3D company would rather see a greater understanding of a software and knowledge of complex 3D features OR a good understanding of 12 Principles. And how balanced is the 2D to 3D ratio. They responded that it mostly depends on the company more than the job and that if you apply to a mostly 3D company, then give a fully 3D show reel - they aren't afraid to teach you things in 3D you need to know though - so if you show better understanding of say character animation in 2D, show it. Show your best and not just the right medium because they asked for it. 3D Demo reels don't need 2D to add weight to it - character animation, it's best to use posing and timings to sell yourself. Try practicing with 'pantomime' body mechanics until 3D space is comfortable. 

'Pantomime acting' is when you over exaggerate actions and facial expressions to show a characters mood and poise. 


Rain Rig © Blender Foundation | cloud.blender.org

I used one of Blender's rigs that they have made for both professional and starter animators. I did try to use a few of the professional tabs to make small tweaks to the face. I think I messed up importing the textures that were assigned to the model and I managed to get a few colours in there, but I had trouble getting the iris colours back on to the eyes. 

I think this is the best action performance I've animated, I do find actions easier in 3D, especially with the squash and stretch already built in to the model. 

I want to try some more animated purposefully squashed actions like jumps and stretches. 

I'm also really pleased with myself for learning how to adding markers to the timeline (M) and then assigning a camera (ctrl+B) so that the cameras are active and not active at different points. 



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