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Friday, 30 October 2020
Storyboarding - Act 3, Scene 2
Thursday, 29 October 2020
COP 2 - Study Task 3
[Figure 14] Polar Express. Available at: http://coloradorailroadmuseum.org/wp-content/uploads/2015/11/PolarExpress-SecondaryHeroImage2.jpg (Accessed: 25th October 2020)
[Figure 15] Motion Capture Face. Available at: http://kinectic.net/motion-capture-face/ (Accessed: 25th October 2020)
Menache, A. (2011) Understanding Motion Capture for Computer Animation. Second edition. United States: Elsevier, Inc.
This book shows the extensive history of motion capture, from it's early starts in medicine and military performances, to rotoscoping, and finally the advancements in tv, film and animation. The end of the book explains the coding, mathematics and scientific understandings of body anatomy that you need to know to understand the depths of motion capture.
I found this book really interesting, as it not only explained the creation of the traditional motion capture suits that most people know today, but also how this originated from using puppets. It also showed the controversy behind the earlier stages of motion capture, rotoscoping, and how it was seen as cheating. Another good argument was that the motion capture industry is taking away jobs from traditional animators, as you can just use the technology to copy the recorded motions. It also dehumanises some of the people in the work space such as the actors - not giving the motion capture artist as much credit as say the voice actor.
On of the main points that was reinforced throughout the many interviews in this book was that the Polar Express helped to pave the way for many of the other key films in mocap history such as avatar. The book explained the production and the great turnaround of the Polar Express production in extensive detail, to help me to understand the fragility of the old software; the complexity of the software, and how every member in a production can cause such a critical turnabout to make or break a production.
Wednesday, 28 October 2020
Harmony Induction
Lilith
Tuesday, 27 October 2020
Sandy
Saturday, 24 October 2020
Therapist
Thursday, 22 October 2020
Micro Task 3 - Soundscaping
Ambient noise - You're not quite sure where it comes from. Eg. When you record something and you hear a low humming in the background, it's friction off of the speakers. Using this in an animation: Usually when a character has a halo over their head, there is a magical sound that sounds like it's glowing, even though it isn't a sound in real life, it's recognisable in animations.
Humans can't hear silence, we always hear something, whether it's our own breathe or our pulse in our ears.
Archipelagic listening - The philosophy that sound doesn't exist without a listener. In the film industry, people leave sound to people's interpretation of what they think they are hearing. The most common example is people using coconuts to create footsteps or horse clops.
Relocating sound - Places the viewer in the setting. Immersive. Transporting someone to your imaginary setting, so they'll know where the character is, even if they're watching with their eyes shut. Eg. Rushing water; birds chirping; wind blowing and leaves rustling, all indicate the character is in a forest by a river.
How I created my sound: For the aerosol, I used an actual aerosol can. I tried one next to the speaker to drown out the speaker friction, and one a little further away - both short sprays and a longer one. The one near the speaker was too long and had a lot of feedback. The further away one had a little speaker friction, but it was drowned out by the second sound of the fan.
The second track was the water dripping and the fan. In our flat, we have a fan that turns on with the lights, so I stood in the room closest to the fan, and took a bowl of water in with me and a wrung out rag. I could have made the actual tap drip but I feel like it would have been too fast and not as ambient as it's a main water source. Filling the bowl with water helped so that the drips from the rag didn't echo too much or make a 'ping' sound off of the ceramic bowl.
Saturday, 17 October 2020
Micro Task 2 - Animism Week 2, Sentient Spaces
Sentience - Is the ability to feel, understand or experience something consciously. The object is influenced by personal emotions. Therefore a sentient space is a background with a conscious, cities with faces, items reacting to the main character's action.
Sentience vs animism. Animism is giving an object, place or creature human features. Sentient items have self knowledge.
Just the background
Character Design Session 2
Character Ideas
Friday, 16 October 2020
Moom Rig 2 - Animation
We had a lesson learning how to insert references in to Maya through using the moom rig. This was fun as i hardly ever use pose to pose animation rather than straight ahead, and it came in useful for the group animation. I also hardly use curves, and though I didn't really use a curve to animate my shots in Harmony, it helped me understand Harmony's easing ins and outs drop box which shows a bunch of curves. Especially for our opening shot and the moon house shot.
Wednesday, 14 October 2020
Character Design Sketches and Basic Form
Storyboard Pro Induction
Monday, 12 October 2020
My Question Title - Study Task 2
Work in progress: "What are the advantages of 3D software becoming more integrated in film and animation?"
2.0 Starter question "What are the advantages of motion capture becoming more integrated in to film and animation? "
Saturday, 10 October 2020
COP 2 Research and Study Task 1
LINKS
- Dinh, C. (2019) Making Of: How VFX Transforms Mark Ruffalo to Hulk in 'Avengers: Endgame'. Available at: https://www.marvel.com/articles/movies/how-vfx-transforms-mark-ruffalo-to-hulk-avengers-endgame (Accessed: 5 October 2020)
How Marvel decided to consider human features more in the face of the hulk. 3D mapping Mark Ruffalo's face.
- Industrial Light & Magic. (2020) Achieve. Available at: https://wIndustrial Light & Magicww.ilm.com/archive/ (Accessed: 5 October 2020)
Links to documentaries of the production process for ILM's different projects. Avengers and Hulk for a hulk evolution from live action filming, to beginning CGI.
- trueblue26 (2008) 'The Incredible Hulk: Making of the Monster' Youtube, 16 October. Available at: https://youtu.be/HWPJO3e2NoI (accessed 5 October 2020)
Marvel didn't want an actor to play the Hulk, only Bruce Banner but Edward made the decision to give input on movement. ILM
- Corridor Crew (2020) 'VFX Artists React to Bad & Great CGi 35' Youtube, 24 October. Available at: https://www.youtube.com/watch?v=ADr3r_mM5h4&list=PLoQebOr539lXyhXT01rihKRtFlkdi3jM1&index=10 (Accessed: 24 October 2020)
This is something I'm naturally subscribed to, and I was amazed when the crew started looking in to the evolution of the Hulk, after I had done my research in to the subject of the MCU movies. They actually introduced me to the fact that there is a Hulk movie before Norton's which is a lot closer to a comic book style. They personally thought that the original 2003 version was better than the Norton version with hyper realistic human anatomy, as they showed off too much and they didn't like that you could see every vein tensing.
- Vfx Breakdown (2018) 'Making of Thanos In Avengers: Infinity War' Youtube, 10 August. Available at: https://www.youtube.com/watch?v=Nmz2VmPMgRI&list=PLoQebOr539lXyhXT01rihKRtFlkdi3jM1&index=2&t=1s (Accessed: 5 October 2020)
Making Thanos in Infinity War. Helmet capture. Screen test with a fake script - tests lighting. ZBrush model of the head, and one person goes in and adds all the details like wrinkles etc.
- Gray, A. (2014) A Brief History of Motion-Capture in the Movies. Available at: https://www.ign.com/articles/2014/07/11/a-brief-history-of-motion-capture-in-the-movies (Accessed: 5 October 2020)
Disney Christmas Carol 3D - Jim Carrey motion captured scrooge at every age in the story, as well as playing all three of the ghosts.
- Milligan, M. (2019) 'Ziva VFX 1.6 Introduces Automated Anatomy Transfers' Animation Magazine. Available at: https://www.animationmagazine.net/technology/ziva-vfx-1-6-introduces-automated-anatomy-transfers/ (Accessed: 5 October 2020)
Automated anatomy transfer - revolution helping to speed up production by months. Stops people individually recreating every piece of anatomy for every background character in a shot. The anatomy can now be mapped on to a completely different body.
[Figure 5]
- Autodesk (2010) 'Avatar presentation at Autodesk University' Youtube, 4 February. Available at: https://www.youtube.com/watch?v=HmPitTWKudI&list=PLoQebOr539lXyhXT01rihKRtFlkdi3jM1&index=5 (Accessed: 5 October 2020)
Companies using Maya - Avatar. A big turnaround in motion capture. Actors in suits - polygonal triangles.
- Le Blanc, B. (2019) 'Lighting in Arnold for Maya | Lighting Tutorial' Youtube, 12 January. Available at: https://youtu.be/iUfCRXbL9ZM (Accessed: 5 October 2020)
The importance of lighting and how it can be demonstrated in Maya. More for personal use during practical responses.
BOOKS
Understanding Motion Capture for Computer Animation by Alberto Menache (Second edition) Morgan Kaufmann Publishers.
HARVARD
Menache, A. (2011) Understanding Motion Capture for Computer Animation. Second edition. United States: Elsevier, Inc.
• Page 3 "Motion capture in the entertainment field is the descendant of rotoscoping"
• Rotoscoping was invented in 1915 by cartoonist Max Fleischer
• "Walt Disney Studios used some rotoscoping in 1937" partially on Snow White and the Prince
•Page 4 not many companies admit to using rotoscoping in their animations because people "consider it cheating".
• Current motion capture was used in military and medical practice before it was used for film, as people thought they were a long ways off understanding the human figure. Only to have a Director appear with six human figures made using technology, a week after this public announcement.
• Page 10 In 1988, Pacific Data Images asked Rick Lazzarini to create a device for the upper body and head. This was called the exoskeleton. It was used in the movie Toys, which was "the first motion picture in which a digital character was successfully created using motion capture."
• Page 30 Digital armatures
Key framing armatures are "not considered motion capture systems because they're not driven by a live performer" but their movements translate key frame in to digital software. But some of these are used as real time armatures controlled by people like a puppet. The DID (Dinosaur Input Device) was used on Jurassic Park to animate some of the dinosaurs.
The character in the animation always had a similar structure to the armature. (Where as we can now scale people up and make people taller than the motion capture data - as shown in the Maya Avatar video link above.)
Maya for Games: Modelling and Texturing Techniques with Maya and Mudbox by Michael Ingrassia. Focal Press. (READ BUT NOT USED - TAKEN FROM LIBRARY) This book focuses on tutorials. How to make a realistic hand, face and how to map textures might be useful when thinking about motion capture or at least mapping.
HARVARD
ArtMZ. (2019) '3D modeling human's face, head (Autodesk Maya Tutorial)' Youtube, 21 November. Available at: https://www.youtube.com/watch?v=blgs8-Z5Z7c&list=PLoQebOr539lXyhXT01rihKRtFlkdi3jM1&index=3&t=257s (Accessed: 4th December 2020)
Final outcome help - making a face.
(All of the above links dated 5th October 2020)
(Motion capture book, all dated 12th of october besides the polar express chapter on the 18th)
At the moment, my ideas are very confusing. As much as I have a lot to say about history and social views within animation - I think the problem might be that i have too much to ay and too little to show. Last year, my feedback in most topics was to stop hiding behind my words. I'd like to do something visual topic, with a very visual media for the essay such as a comic. I know I would like Maya to be a final outcome, which is why I looked a lot in to visual effects - which is something I am very fascinated in as little as I know about it. So I would like to learn more.
Thursday, 8 October 2020
Micro Task 1 - Animism
Animism - Giving an object/ animal/ landscape human characteristics. Derived from anima, Latin for breath, life, and spirit. Believing everything has a life.
Anthropomorphism - The interpretation as to what has human characteristics, what is actually human and what just has personal emotions.
Practice Treatment (Before group work)
The Deep / Shore line / Horizon
Logline: "A boy searching for a great adventure, falls deep in to the ocean after a yearning wish on a constellation. The darkness unveils a new world like Kane had never known, and friendship that could only be written in the stars."
Summary: Kane's family are sea merchants, delivering goods between the two islands of Leia and Mobano. Kane finds the view of the same ocean horizon dull, and longs for an adventure - so when he sees a constellation in the sky, he makes his wish. The tentacle of a kraken tips the boat upside down and knocks Kane in to the ocean, before pulling him in to the deep. The ocean is dark and the kraken glows, looming over him so he's blocked out in shadow. He reaches out and touches the kraken and then the two children become friends. The Kraken introduces Kane to a whole new world under the sea, with them both swimming through coloured rocks and glowing coral.
The climax would be a much larger tentacle hitting Kane away from the kraken and back in to the darkness. The audience now know the first kraken is a child by size comparison of the large tentacle. Kane becomes winded, and then the vision of the audience becomes hazy with Kane's P.O.V. There are small shots of the Kraken pulling Kane to the shore, to the now upright boat. The Kraken stares at the glow of the sunrise, also being lonely like Kane was in the complete darkness of the ocean. Kane is pulled in to an embrace by his parents, and he looks over to watch the glow of the Kraken swimming off towards the sunrise, glowing under the waves.
Characters:
- Kane Kaiwi: 12 years old, protagonist. He wants an adventure, he's helpful on the ship and very smart, but he's helpless against the krakens. He's not as prepared for adventure and danger as he thought he was.
- Kraken, female: Bane's ocean counter part who just wanted to play with the humans above the water. You think they're large until you see the parent's giant tentacle. They live in complete darkness but she glows pink. She stands out against the ocean with her glow, so she's a wonderous sight for Kane and the audience - but she blends in with the sunrise to show how Kane's life above water was just as magical. Her bright glow also makes the darkness of her home in the depth look really dull.
- Kaiwi parents: Older adults, who are quite short, and not as well built as a life on the ocean would suggest. They have rough close to show how hard they work to get by. Their ship is handmade with straw and fabrics.
- Kraken parent: Only a tentacle - thinks Kane is going to hurt their daughter which is why they attack.
Evaluation D&AD
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