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Friday, 30 October 2020

Storyboarding - Act 3, Scene 2

There were a few additions to the main script in the shot script, and so I have added those panels in to my storyboarding, so that they can be removed or kept if need be. The extra shot was that the scene  would be introduced with Lilith drinking, and then she would chug the bottle and then throw it to the side before dancing with the others. Reading the script, I noticed that the scene before ended with Lilith drinking, and so i thought it might confuse the audience to have her drinking in the same setting. So to set the time of day in this scene, I started the storyboard with an establishing shot of the moon, to show the late hour before we see just how late this party is, with the clock shot. This then pans down the building to a window and zooms in to it. As the window just flashes in bright colours, it will make an easy transition to Lilith in the party, drinking. Or equally, to her dancing in the party if we choose to remove the drinking shot. 
In shots 2a and b, I think the character on the couch's belly should gently move up and down like breathing, so it feels like a live party. 
I think the hardest bit to animate will be the bottle smashing, which equally could also be removed and we could have the sound effect of a smash in shot 3. 
One of my ideas for the wide shot of the party room (3 and 6) was that we could have the opening photos from Act 1 in the frames on the wall. We had discussed as a group making the opening shot a family photo wall and panning across them, so featuring this wall in the design could be a nice nod to our 'one time use' drawings. 
For the dances I drew, I was mostly thinking Lilith would be doing some sort of rock and roll head swing, and jumping up and down, and having another character doing a more subtle dance with less noticeable movements to keep the man focus on Lilith in the size shot. 
I think the shot I am possibly the most unsure about is the clock, just because I think it looks too plain for a teenager's desk. But I suppose when we add more feature in a room design - then we could think of a better angle on the clock. 

I think the most important feature of this scene will be the sound design, as it will control the intensity felt by each character and the audience. At the start, the muffled music will show that this party is disturbing, even from the outside, wrecking the tranquillity of the shot of the moon. A slightly heavier version of the music at a normal volume will show how drunk Lilith is, supported by the pulsing camera. The shattering will show how out of hand Lilith is and showing how disturbing she herself is without all of her party friends behind her. And then finally the slightly quieter but still loud version in Sandy's room will cause sympathy for Sandy. Us students have all been there at some point. As there isn't any dialogue in this scene, emotions will rely a lot on sighs, and throat sounds like the intense chugging of the drink and thudding as Lilith jumps around - with a harsh huff as she hurls the bottle to show violence. 

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