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Wednesday, 28 October 2020

Lilith

Jack Skeleton was a good example to look at for expressionism, as he's typically a material that shouldn't be able to move much, and he has big eyes and a big mouth that takes up a lot of his face, a lot like Lilith. I liked his angry expression, as this worked well with Lilith's face shape. It also gave me the inspiration to upturn (flare) the nostrils on Lilith when she is angry. King helped me with the stop motion aspect of the character. As much as I wanted to keep the legs noodles, like the arms and like the Luci inspiration Charlie wanted. I know it won't make a stable puppet. King showed these sturdy rectangle legs can looks good with a character made of so many curves. 
Pokémon, especially Allister, definitely helped me to personally understand the character's dynamic in the short and how the expressions need to be big. This character may be the shortest of all of them, like Allister is the shortest pokémon trainer - but he is the audience favourite and has the most power and presence behind him. 
As Lilith is quite animated, I like the small animated bubbles to show the difference between her being tired and drunk - like how disney uses bubbles in Dumbo. 
Because I drew Sandy with two teeth, I gave Lilith four, just to further exaggerate how Sandy is in the middle; not quite a demon.
One thing I'm not overly certain on is the closed eyes. We will be doing replacement animation though, and I thought this would be easier to hide any marks, rather than just two simple slits. Also as much as I like the Simpsons burn reference for the purpose of the mood board, I think this will also be subject to change depending on the animator. 

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