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Wednesday, 14 October 2020

Character Design Sketches and Basic Form

One of the references that the director really wanted me to look at was Tim Burton, so I maintained the round eyes with small pupils throughout the character design stage. Similar to burton, I gave both of the mains round heads and pointed chins. The top right design was the director's favourite as it was very close to his original plasticine figure which shaped the animation's script.  
The girl had no real designing discussion at this stage, so I experimented with the sharp triangular features. After showing this, we decided that Sandy should have long, straight red hair, bags under her eyes, and frizzled hair to show how exhausted she is. At the start, I was very conscious about needing these characters to be reflected in stop motion, and so they had quite big feet. But these shrunk over the design period. 




To start my character design process, I started looking at shapes. A good example I found that fit our spooky reference material was The Addams Family 2019. Every character in the film has a different body shape, so I decided to use this in my own character design. I gave the demon (Lilith) a short body made of circles, because the 'sidekick' character is usually short so they don't outshine and out stage the main character - as we saw in class in UP with Russel and Dug. I chose triangles for the girl (Sandy), as it helps to make a thin feminine waist, whilst also giving off sharp features to show her power as a demon/human hybrid, and her powerful personality. I made the human therapist of semi circles because it's a combination of the two sharp and soft features, making him clear to be the least important of the three characters in the room, despite his height. 
 

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