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Thursday, 8 October 2020

Micro Task 1 - Animism

 Animism - Giving an object/ animal/ landscape human characteristics. Derived from anima, Latin for breath, life, and spirit. Believing everything has a life.  

Anthropomorphism - The interpretation as to what has human characteristics, what is actually human and what just has personal emotions. 

[Figure 1]
My initial idea was to have a garbage can eating trash off of the floor, with bin handles flapping around like arms, and a jaw full of sharp teeth with a tongue. I decided not to do this idea as I thought adding legs would make it hard to animate the can bending over to eat, because of the material. I also thought that a really long tongue would be too alien and not human. If the can was on it's side, it would be licking up the food more like a cat. 

[Figure 2]

I decided to go with an aerosol can, because I thought that this was something I could make in Maya - and it will help me practice my picture wrapping in the later tasks - to add in a logo and patterns. My plan was to have the can sneeze, do a little jump, and land back in the same place. I will be adding the spray in the colour stage - which will be a fun learning curve if I attempt it in Maya. 

[Figure 3]

[Figure 4]

I think the hardest bit about this animation was the lip syncing. What went well was accomplishing the lip sync and the action that I wanted, as this is my first time animating something that wasn't already rigged. I could improve this by attaching the mouth and eyes to the actual main body. Using the camera perspective, it's hard to currently tell that the eyes and mouth aren't attached - but I think adding any front lighting might give this away. To move forward, I will add the smoke either in 2D or Maya - and try to blend the different body parts together. 

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